Computer graphics, virtual reality
Phyically-based real-time simulations, geometric computing, acceleration data structures, point cloud processing, novel interaction metaphors, medical VR simulators, virtual twins
Published at: Lecture Notes in Computer Science (Volume: 16594 LNCS)
DOI: 10.1007/978-3-032-32350-7_36
Published at: Lecture Notes in Computer Science (Volume: 16593 LNCS)
DOI: 10.1007/978-3-032-32230-2_31
Published at: Computers and Graphics (Volume: 139)
DOI: 10.1016/j.cag.2026.104711
Published at: Conference on Human Factors in Computing Systems Proceedings
DOI: 10.1145/3772363.3799393
Published at: IEEE Access (Volume: 14)
DOI: 10.1109/ACCESS.2026.3701151
Published at: Proceedings 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2026
DOI: 10.1109/VRW70859.2026.00172
Published at: Lecture Notes in Computer Science (Volume: 16101 LNCS)
Published at: Journal of Healthcare Informatics Research
DOI: 10.1007/s41666-026-00250-y
Published at: Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (Volume: Part of 215351)
DOI: 10.1145/3756884.3766018
Published at: Proceedings Mig 2025 18th ACM Conference on Motion Interaction and Games
DOI: 10.1145/3769047.3769053