Gabriel Zachmann

Gabriel Zachmann
Institution: University of Bremen
Department: Computer Science
Position: Professor for Computer Graphics and Virtual Reality

Computer graphics, virtual reality

Phyically-based real-time simulations, geometric computing, acceleration data structures, point cloud processing, novel interaction metaphors, medical VR simulators, virtual twins

  • Physically Based Real-Time Rendering of Atmospheres using Mie Theory (2024)

    Authors: Schneegans, Meyran, Ginkel, Zachmann, Gerndt

    Published at: Computer Graphics Forum (Volume: 43)
    DOI: 10.1111/cgf.15010

  • Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks (2024)

    Authors: Maximilian Kaluschke, Rene Weller, Myat Su Yin, Benedikt W. Hosp, Farin Kulapichitr, Siriwan Suebnukarn, Peter Haddawy, Gabriel Zachmann

    Published at: Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
    DOI: 10.1109/VR58804.2024.00091

  • Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation (2024)

    Authors: Janis Rosskamp, Rene Weller, Gabriel Zachmann

    Published at: Proceedings - 2024 IEEE Winter Conference on Applications of Computer Vision, WACV 2024
    DOI: 10.1109/WACV57701.2024.00440

  • A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling (2024)

    Authors: Valentin Kraft, Christian Schumann, Daniela Salzmann, Dirk Weyhe, Gabriel Zachmann, Andrea Schenk

    Published at: IEEE Transactions on Visualization and Computer Graphics
    DOI: 10.1109/TVCG.2024.3353926

  • Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study (2023)

    Authors: Mario Lorenz, Andrea Hoffmann, Maximilian Kaluschke, Taha Ziadeh, Nina Pillen, Magdalena Kusserow, Jérôme Perret, Sebastian Knopp, André Dettmann, Philipp Klimant, Gabriel Zachmann, Angelika C. Bullinger

    Published at: Scientific Reports (Volume: 13)
    DOI: 10.1038/s41598-023-38201-x

  • How Observers Perceive Teleport Visualizations in Virtual Environments (2023)

    Authors: Roland Fischer, Marc Jochens, Rene Weller, Gabriel Zachmann

    Published at: Proceedings - SUI 2023: ACM Symposium on Spatial User Interaction
    DOI: 10.1145/3607822.3614520

  • The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training (2023)

    Authors: Maximilian Kaluschke, Myat Su Yin, Peter Haddawy, Siriwan Suebnukarn, Gabriel Zachmann

    Published at: PLoS ONE (Volume: 18)
    DOI: 10.1371/journal.pone.0291389

  • Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice (2023)

    Authors: Anke Verena Reinschluessel, Thomas Muender, Roland Fischer, Valentin Kraft, Verena Nicole Uslar, Dirk Weyhe, Andrea Schenk, Gabriel Zachmann, Tanja Döring, Rainer Malaka

    Published at: Conference on Human Factors in Computing Systems - Proceedings
    DOI: 10.1145/3544549.3583895

  • Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems (2023)

    Authors: Andre Mühlenbrock, René Weller, Gabriel Zachmann

    Published at: Lecture Notes in Electrical Engineering (Volume: 810 LNEE)
    DOI: 10.1007/978-981-16-6775-6_24

  • Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications (2023)

    Authors: Roland Fischer, Janis Roßkamp, Thomas Hudcovic, Anton Schlegel, Gabriel Zachmann

    Published at: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Volume: 14362)
    DOI: 10.1007/978-3-031-47966-3_10